<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Prepping for the long war: TI3 preparations</title>
	<atom:link href="http://www.scienceofboardgames.com/2010/01/prepping-for-the-long-war-ti3-preparations/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.scienceofboardgames.com/2010/01/prepping-for-the-long-war-ti3-preparations/</link>
	<description>Rants and raves about board games, cards, randomness, and stuff</description>
	<lastBuildDate>Mon, 13 Sep 2010 21:23:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.5</generator>
	<item>
		<title>By: elc</title>
		<link>http://www.scienceofboardgames.com/2010/01/prepping-for-the-long-war-ti3-preparations/comment-page-1/#comment-750</link>
		<dc:creator>elc</dc:creator>
		<pubDate>Sat, 17 Apr 2010 02:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.scienceofboardgames.com/?p=242#comment-750</guid>
		<description>Use player aids to eliminate tech cards and to track combat upgrades for units (see bgg)  We wrapped up an 8 player game in 7 hours recently despite a couple slow players and I think the player aids were key (that and Age of Imperialism which does speed things up)

Also...wow I didn&#039;t know anyone still played with the original Imperialism card!  We almost always use the pure expansion set with Bureaucracy but if we went back we&#039;d certainly use Imperialism 2.  Have two turns (Initiative and Imperialism) where your &#039;choice&#039; is automatic is a terrible waste.</description>
		<content:encoded><![CDATA[<p>Use player aids to eliminate tech cards and to track combat upgrades for units (see bgg)  We wrapped up an 8 player game in 7 hours recently despite a couple slow players and I think the player aids were key (that and Age of Imperialism which does speed things up)</p>
<p>Also&#8230;wow I didn&#8217;t know anyone still played with the original Imperialism card!  We almost always use the pure expansion set with Bureaucracy but if we went back we&#8217;d certainly use Imperialism 2.  Have two turns (Initiative and Imperialism) where your &#8216;choice&#8217; is automatic is a terrible waste.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

