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	<title>Comments on: TI3: Javascript battle calculator</title>
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		<title>By: tom</title>
		<link>http://www.scienceofboardgames.com/2008/09/ti3-javascript-battle-calculator/comment-page-1/#comment-227</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Sun, 01 Mar 2009 21:32:41 +0000</pubDate>
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		<description>Nice program, I wrote one in java, but it didn&#039;t compute the actual probabilities like yours, it just simulates battles and tabulates the results.  Your program seems like it takes a LONG time to calculate larger battles (eg 1 warsun, 6 fighters vs 2 carriers, 12 fighters), and doesn&#039;t seem to take into account destroyer&#039;s anti-fighter barrage, not that it mattered too much, since fighters just own everything else. :-)

It also seems like TI combat follows Lanchester&#039;s square law (http://en.wikipedia.org/wiki/Lanchester%27s_laws), which basically means the more powerful side will generally increase their lead over the weaker side (so if you lose the opening round of a closely matched combat, retreating immediately may not be such a bad idea)

I&#039;ve linked my program below for anyone who&#039;s interested.
http://cybergoon.com/games/ti/TICombat.java
http://cybergoon.com/games/ti/fight.xml</description>
		<content:encoded><![CDATA[<p>Nice program, I wrote one in java, but it didn&#8217;t compute the actual probabilities like yours, it just simulates battles and tabulates the results.  Your program seems like it takes a LONG time to calculate larger battles (eg 1 warsun, 6 fighters vs 2 carriers, 12 fighters), and doesn&#8217;t seem to take into account destroyer&#8217;s anti-fighter barrage, not that it mattered too much, since fighters just own everything else. <img src='http://www.scienceofboardgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>It also seems like TI combat follows Lanchester&#8217;s square law (<a href="http://en.wikipedia.org/wiki/Lanchester%27s_laws" rel="nofollow">http://en.wikipedia.org/wiki/Lanchester%27s_laws</a>), which basically means the more powerful side will generally increase their lead over the weaker side (so if you lose the opening round of a closely matched combat, retreating immediately may not be such a bad idea)</p>
<p>I&#8217;ve linked my program below for anyone who&#8217;s interested.<br />
<a href="http://cybergoon.com/games/ti/TICombat.java" rel="nofollow">http://cybergoon.com/games/ti/TICombat.java</a><br />
<a href="http://cybergoon.com/games/ti/fight.xml" rel="nofollow">http://cybergoon.com/games/ti/fight.xml</a></p>
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